Something as simple as helping a child collect ingredients for dinner feels more important when you feel a bond with a character who is also living in this lonely world. This loneliness adds to the game’s stakes, especially in terms of making sidequests more appealing and gratifying. Throughout all the climbing, jumping, hunting, running, solving puzzles, and filling in maps, the landscape and ambient soundtrack emphasize the quiet aloneness of your adventure. These moments of stillness are some of the best parts of the game. It is, after all, called Breath of the Wild. The openness of the gameplay is rife with opportunities for watching sunsets on remote mountain peaks, walks across rolling hills in the rain, and taking scenic hang-gliding trips. And there is beauty in the solitude this creates. Settlements are scattered, their residents more focused on rebuilding than forging new connections with strangers. The Hyrule of Breath of the Wild is a lonely, ruined world, its wide expanses inhabited by just-out-of-reach memories, ghosts, moss-covered ruins, monsters and trepidatious travelers.
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